The Problem
I was building a game in Unity. Needed a warp tunnel VFX effect. Found one on the Unity Asset Store that looked incredible in the preview. Bought it. Imported it.
Pink screen. 47 errors. No URP support. Documentation was literally three sentences. Emailed support. Never heard back.
I rebuilt the whole thing from scratch. Wasted two days and the money I spent on it.
The worst part? This wasn't a one-time thing. It happened every single project. Every time I needed an asset, the same story played out. Beautiful preview. Broken import. Wasted afternoon.
I started calculating how many hours I had lost to this problem.
It was weeks. Not hours. Weeks.
And I wasn't alone. Talk to any Unity developer and they'll tell you the exact same story. The Unity Asset Store has 70,000+ assets and almost no quality bar. Anyone can list anything. Buyers just hope for the best and lose hours when it doesn't work.
Why I Built AssetForge
I'm a full-stack engineer and a Unity technical artist. I knew what good looked like. I knew how to build it. So one night I just started.
No co-founder. No funding. No plan. Just a problem I couldn't stop thinking about and the skills to fix it.
AssetForge is the store I always wished existed.
Every asset on the platform has one job — work the moment you import it. URP-ready from the ground up. Drop-in prefab. Proper documentation. Real support.
No pink screens. No broken imports. No wasted afternoons.
You buy it. You import it. You get back to building your game.
What's on AssetForge
Right now we have five categories:
VFX Packs — Fire, explosions, sci-fi effects, warp tunnels, distortion. All built for URP, all drop-in. The kind of effects that used to take a technical artist a week to build.
URP Shaders — Custom HLSL shaders built specifically for Unity's Universal Render Pipeline. No legacy compatibility issues. No retrofitting. Just shaders that work.
3D Models — Game-ready with clean topology, proper LODs, and full URP material support out of the box.
UI Kits — Complete interface systems for Unity's UI Toolkit and uGUI. HUDs, menus, inventory screens — ready to drop into a real project.
Developer Scripts — C# systems for the mechanics every game needs. Inventory, dialogue, save systems. Clean code, documented, ready to use.
Every single one passes a strict quality check before it goes live. If it doesn't meet the bar — it doesn't get listed.
Who This Is For
Solo indie developers who are building alone and can't afford to lose a day to a broken import.
Small studios who have deadlines and need tools that work.
Technical artists who know exactly what production-ready means and are tired of finding assets that aren't.
If you've ever rage-quit after a broken Unity import — AssetForge is for you.
Where We Are Right Now
Launched a few weeks ago. Zero paid marketing. Zero ads. Zero connections in the industry.
100+ users across India, USA, Germany and Austria found us on their own.
That told me the problem was real. That told me to keep building.
What's Coming
A contributor marketplace where other developers can sell their assets on AssetForge and earn real money doing it. Web templates. Cross-engine support.
The goal is simple — build the marketplace the game development industry actually deserves.
The Short Version
I got tired of buying broken Unity assets.
So I built the store I always wanted.
That's it. That's AssetForge.
